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GDScript3
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extends Node
var selected_player:int = 0
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var seconds_left:float = 0.0
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var difficulty:float = 1.0
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var rotation_paused:bool = false
var players_remaining:Array = [0,1,2,3]
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var current_solution:int
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var current_operand:String = ""
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func reset_variables() -> void:
selected_player = 0
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seconds_left = 20.0
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difficulty = 1
rotation_paused = false
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current_operand = ""
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players_remaining = [0,1,2,3]