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GDScript3
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2025-03-21 11:49:36 -04:00
extends Node
var selected_player:int = 0
2025-03-21 17:24:21 -04:00
var seconds_left:float = 0.0
var difficulty:int = 1
var rotation_paused:bool = false
var players_remaining:Array = [0,1,2,3]
func reset_variables() -> void:
selected_player = 0
seconds_left = 5.0
difficulty = 1
rotation_paused = false
players_remaining = [0,1,2,3]