extends Node
var selected_player:int = 0
var seconds_left:float = 0.0
var difficulty:int = 1
var rotation_paused:bool = false
var players_remaining:Array = [0,1,2,3]
var current_solution:int
func reset_variables() -> void:
selected_player = 0
seconds_left = 20.0
difficulty = 1
rotation_paused = false
players_remaining = [0,1,2,3]