extends Node
var selected_player:int = 0
var seconds_left:float = 0.0
var difficulty:float = 1.0
var rotation_paused:bool = false
var players_remaining:Array = [0,1,2,3]
var current_solution:int
var current_operand:String = ""
var start_seconds:float = 0.0
func reset_variables() -> void:
selected_player = 0
difficulty = 1
rotation_paused = false
current_operand = ""
players_remaining = [0,1,2,3]