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GDScript3
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extends Node
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func _ready() -> void:
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%VERSION.text = "v" + ProjectSettings.get_setting("application/config/version")
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func _on_start_button_pressed() -> void:
GLOBALVARS.reset_variables()
get_tree().change_scene_to_file("res://main_scenes/game.tscn")
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func _on_quit_button_pressed() -> void:
get_tree().quit(0)