extends Node
func _ready() -> void:
%VERSION.text = ProjectSettings.get_setting("application/config/version")
func _on_start_button_pressed() -> void:
GLOBALVARS.reset_variables()
get_tree().change_scene_to_file("res://main_scenes/game.tscn")
func _on_quit_button_pressed() -> void:
get_tree().quit(0)