extends Node var selected_player:int = 0 var seconds_left:float = 0.0 var difficulty:int = 1 var rotation_paused:bool = false var players_remaining:Array = [0,1,2,3] var current_solution:int var current_operand:String = "" func reset_variables() -> void: selected_player = 0 seconds_left = 20.0 difficulty = 1 rotation_paused = false current_operand = "" players_remaining = [0,1,2,3]