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v1.0 finished

This commit is contained in:
Lexzach 2025-03-22 22:27:56 -04:00
parent f61114dce9
commit 5228b81e8b
Signed by: Lexzach
GPG Key ID: 10A6FD067E6060A8
19 changed files with 48 additions and 51 deletions

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@ -14,4 +14,4 @@ The three other players have their own strengths:
- Green: Good at subtraction
- Red: Good at multiplication
- Blue: Good at division
- Blue: Good at addition

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@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c1pb0yn1ehxho"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
uid="uid://c7q670yi3gsgk"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
@ -32,6 +32,3 @@ process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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@ -64,7 +64,7 @@ transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 4, 0,
[node name="CAMERA" type="Camera3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.910084, 0.414423, 0, -0.414423, 0.910084, 0, 3.4199, 0)
fov = 39.7
fov = 41.4
size = 0.013
script = ExtResource("2_joe7c")

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@ -28,17 +28,11 @@ layout_mode = 2
layout_mode = 2
theme_override_fonts/font = ExtResource("1_38vls")
theme_override_font_sizes/font_size = 120
text = "Extreme Intense Mathematics"
[node name="author" type="Label" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_1xsbm")
theme_override_font_sizes/font_size = 50
text = "Made by Lexzach (Zach Bowden)"
text = "Extremely Intense Mathematics"
[node name="HSeparator" type="HSeparator" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 180
theme_override_constants/separation = 105
theme_override_styles/separator = SubResource("StyleBoxEmpty_38vls")
[node name="start_button" type="Button" parent="HBoxContainer/VBoxContainer"]
@ -53,7 +47,7 @@ text = "Play"
[node name="HSeparator2" type="HSeparator" parent="HBoxContainer/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 65
theme_override_constants/separation = 45
theme_override_styles/separator = SubResource("StyleBoxEmpty_38vls")
[node name="quit_button" type="Button" parent="HBoxContainer/VBoxContainer"]
@ -78,5 +72,17 @@ theme_override_fonts/font = ExtResource("2_1xsbm")
theme_override_font_sizes/font_size = 50
text = "Version"
[node name="author" type="Label" parent="VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_1xsbm")
theme_override_font_sizes/font_size = 50
text = "Made by Lexzach (Zach Bowden)"
[node name="about" type="Label" parent="VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_1xsbm")
theme_override_font_sizes/font_size = 50
text = "Created for the Virginia Collegiate Game Jam 2025"
[connection signal="pressed" from="HBoxContainer/VBoxContainer/start_button" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="HBoxContainer/VBoxContainer/quit_button" to="." method="_on_quit_button_pressed"]

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@ -10,11 +10,15 @@ config_version=5
[application]
config/name="Extremely Intense Math"
config/version="v0.1"
config/name="Extremely Intense Mathematics"
config/version="1.0"
run/main_scene="uid://v7vh1typhj0k"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
config/icon="uid://c7q670yi3gsgk"
config/windows_native_icon="res://icon.ico"
[autoload]

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@ -3,7 +3,7 @@ Attempts to simulate human-esc responses.
green - good at subtraction
red - good at multiplication
blue - good at division
blue - good at addition
'''
extends Node
@ -24,7 +24,7 @@ func _physics_process(_delta: float) -> void:
elif GLOBALVARS.selected_player == 2:
faster_operand = "*"
elif GLOBALVARS.selected_player == 3:
faster_operand = "/"
faster_operand = "+"
if GLOBALVARS.current_operand == faster_operand:
wait_time = randi_range(45,120)

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@ -8,6 +8,8 @@ func _physics_process(_delta: float) -> void:
Controls where the camera is pointed based on which player is selected
'''
fov = ((20.0 * GLOBALVARS.seconds_left/GLOBALVARS.start_seconds)+20.0)
target_angle = (abs(GLOBALVARS.selected_player) * 90)
if current_angle != target_angle:
current_angle += 0.1*(target_angle-current_angle)

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@ -24,7 +24,9 @@ func _explode():
func _determine_seconds_left() -> float:
var difficulty_calc:float = 20-float(GLOBALVARS.difficulty)
return difficulty_calc if difficulty_calc >= 3.0 else 3.0
difficulty_calc = difficulty_calc if difficulty_calc >= 3.0 else 3.0
GLOBALVARS.start_seconds = difficulty_calc
return difficulty_calc
func _on_answer_text_submitted(_new_text: String) -> void:
if GLOBALVARS.current_solution == (%ANSWER.text).to_int() and (%ANSWER.text).is_valid_int():
@ -49,41 +51,26 @@ func _generate_question() -> void:
# 0 - add
# 1 - subtract
# 2 - multiply
# 3 - divide
var rand_int:int = randi_range(0,2)
var x:int = randi_range(1,10)
var y:int = randi_range(1,10)
var rand_int:int = randi_range(0,3)
var x:int
var y:int
if rand_int == 0:
x = randi_range(1,50)
y = randi_range(1,20)
GLOBALVARS.current_solution = x+y
GLOBALVARS.current_operand = "+"
elif rand_int == 1:
x = randi_range(1,50)
y = randi_range(1,20)
GLOBALVARS.current_solution = x-y
GLOBALVARS.current_operand = "-"
elif rand_int == 2:
x = randi_range(0,10) # simplify multiplication
y = randi_range(0,10)
x = randi_range(0,12) # simplify multiplication
y = randi_range(0,12)
GLOBALVARS.current_solution = x*y
GLOBALVARS.current_operand = "*"
elif rand_int == 3:
var fail:int = 0
var solution:int
GLOBALVARS.current_operand = "/"
while x%y != 0 and fail < 10000: # keep going til the remainder is 0
x = randi_range(1,10)
y = randi_range(1,10)
@warning_ignore('integer_division')
solution = floor(x/y)
fail+=1
GLOBALVARS.current_solution = solution
if fail >= 10000: # fallback to addition if no division problem can be found in 10000 loops
GLOBALVARS.current_operand = "+"
GLOBALVARS.current_solution = x+y
%QUESTION.text = "%s %s %s = " % [x,GLOBALVARS.current_operand,y]
%QUESTION.visible = true
@ -103,7 +90,9 @@ func _physics_process(_delta: float) -> void:
if GLOBALVARS.selected_player == 0:
%ANSWER.editable = true
%ANSWER.grab_focus()
%ANSWER.edit()
else:
%ANSWER.release_focus()
%ANSWER.editable = false
if GLOBALVARS.seconds_left <= 0:

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@ -7,10 +7,10 @@ var rotation_paused:bool = false
var players_remaining:Array = [0,1,2,3]
var current_solution:int
var current_operand:String = ""
var start_seconds:float = 0.0
func reset_variables() -> void:
selected_player = 0
seconds_left = 20.0
difficulty = 1
rotation_paused = false
current_operand = ""

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@ -1,7 +1,7 @@
extends Node
func _ready() -> void:
%VERSION.text = ProjectSettings.get_setting("application/config/version")
%VERSION.text = "v" + ProjectSettings.get_setting("application/config/version")
func _on_start_button_pressed() -> void:
GLOBALVARS.reset_variables()

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