1
0
This repository has been archived on 2025-06-02. You can view files and clone it, but cannot push or open issues or pull requests.

12 lines
290 B
GDScript3
Raw Normal View History

2025-03-21 11:49:36 -04:00
extends Camera3D
var target_angle:int
var current_angle:int
func _physics_process(_delta: float) -> void:
target_angle = GLOBALVARS.selected_player * 90
if current_angle != target_angle:
current_angle += 0.001*(target_angle-current_angle)
global_rotation_degrees.y = current_angle